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Swat 4 console commands
Swat 4 console commands













swat 4 console commands

The player now has access to the Riot Helmet and ProArmor Helmet, two cut helmets. The Pepperball Gun is not nearly as effective, and flashbangs are now potentially lethal pieces of equipment. Tasers can cause cardiac arrest if used on the elderly or those in poor health the Less Lethal Shotgun can kill if used at point blank range.

  • Less Lethal equipment has been changed significantly.
  • The player can now choose how many magazines they would like to bring on the mission.

    swat 4 console commands

    All equipment now has Weight and Bulk, which affects your movement and use speed. Originally a cut feature, traps may appear in several missions (such as Fairfax Residence and Stetchkov Warehouse) and force the player to go around them. Suspects can take on different personalities, such as "Insane".

  • Vastly improved officer and suspect AI.
  • Permadeath options, for extra challenge.
  • All Missions campaign, which allows the player to play any map on their hard drive in singleplayer.
  • Extra Missions campaign, including one new level.
  • Like in The Stetchkov Syndicate, missions have equipment that need to be unlocked.
  • SWAT 4 and The Stetchkov Syndicate campaigns merged into one "SWAT 4 + TSS" campaign.
  • New pieces of equipment, improved AI, restored cut content, quality of life features, and modern amenities such as widescreen support were added to the game. The mod is an overhaul of all aspects of the game, except for the graphics. Instead of overhauling all of the graphics, the decision was made to keep the original game's aesthetic, and focus on being a simple improvement mod that would be used everywhere. Other mods were influential Speech Recognition Improvement was borrowed, and the graphic command interface layout was inspired by 11-99 Enhancement's configuration. Originally, the mod was designed to be a police training tool, similar to the likes of Canadian Forces: Direct Action. From there, the AI was examined, and cut content was beginning to become restored. One of the earliest features to be added was cardiac arrest, a feature which made tasers much more dangerous. SEF started to expand rapidly in early 2016, with new team members such as Jose21Crisis, and Rangar, other members of the team, Engi and Sandman332 joined the ranks later on, helping with mapping and other inner workings. On top of this, native classes made it difficult to implement much of the features that were wanted. Coming from a Quake 3 background, much of the work seemed easy, but documentation about SWAT 4 modding was spare and hard to find. Eezstreet started work on SEF in 2015, but most of this early work bore little in the way of early features as he learned to develop on SWAT 4's Vengeance Engine.















    Swat 4 console commands